9/5/2023 0 Comments Arcane trickster 5e spell list![]() ![]() ![]() You know three 1st-level wizard spells of your choice, two of which you must choose from the enchantment and illusion spells on the wizard spell list. You regain all expended spell slots when you finish a long rest.įor example, if you know the 1st-level spell Charm Person and have a 1st-level and a 2nd-level spell slot available, you can cast Charm Person using either slot. To cast one of these spells, you must expend a slot of the spell's level or higher. ![]() The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. ![]() You learn another wizard cantrip of your choice at 10th level. You learn three cantrips: Mage Hand and two other cantrips of your choice from the wizard spell list. When you reach 3rd level, you augment your martial prowess with the ability to cast spells. I would seriously consider spells on a utility basis and fitting flavor / theme more so then power or combos.Source: Player's Handbook Arcane Trickster Spellcasting I Would be expanding choices not limiting them. I think I would be adding flexibility since I would use those spells they would normally get stay and adding a few others. Things like one reaction a round, concentration rules, etc. One issue I have had with many third party products is bypassing, what I think, are hard rules stops in 5th ed. I try not to mess with the basic rules and know when to follow some of the rules they try not to break. I know I need to respect some areas such as leaving paladin smites to paladins but their may be a few cleric, bard or other spells that make sense for an AK or EK. I usually liked making spell list because I could dip into non wizard spell list as well. Never really considered that but don't think it would break anything. That would be the easiest way to handle this in my mind. One route is to indeed not limit the magic schools. No one has yet used this houserule, but I see very little damage (again, known spells and slots are limited enough anyway). The relevant ability score is changed to match the caster list (so wisdom instead of intelligence for said Empyrean Knight), but subclass abilities are otherwise the same. Like an Eldritch Knight using the cleric spell list and calling it an Empyrean Knight. We've even offered homebrew options to simply replace the spell lists with another and just change the names. I mean they're already limited in how many they can know and the slot levels never go above 4 (at a level when dedicated spellcasters are tossing around 9th level spells) short of multiclass shenanigans.so.yeah.I let my players choose their EK and AT spells freely from the Wizard spell list. I couldn't for the life of me recognize any particular imbalance or risk of broken-ness by letting them choose freely. I mean certainly an EK will get the most out of spells from the Abjuration and Evocation schools (and likewise for the AT for Illusion and Enchantment), but the forced choice seemed so.well, forced. I didn't quite (and still don't) understand the forced choices honestly. I didn't so much make a specific spell list for them as just let them take whatever spells they wanted within a specific spell list (so Wizard for EK and AT) and ignore the requirements of picking from specific schools. ![]()
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